Ghost Deck Breach (Gameplay And Quest Design)

Project Overview Ghost Deck Breach is a short, focused first-person shooter level developed solo in Unreal Engine 5 over an eight-week period for my second-year Gameplay & Quest Design module. The project is a 5–10 minute sci-fi FPS experience set aboard a derelict…
Monopoke (Systems Design For Games)

Monopoke (Systems Design For Games)

Project Overview Monopoke is a turn-based monster-battling prototype developed in Unreal Engine as part of my second-year Systems Design module. The primary focus of this project was to design and implement scalable, data-driven gameplay systems…
Arcane Onslaught (Project Management)

Arcane Onslaught (Project Management)

https://youtu.be/sXcPf41xjDI?si=5445Dx6Q7T6CS0eb Overview Arcane Onslaught was part of my project management module and is a Third person shooter designed to last 2-5 minutes. The goal being to get to the end…