Samuel Mellors
Gameplay & Systems Designer
Designing engaging gameplay experiences through meaningful mechanics, modular systems and player-focused design.
Third-year Computer Games Design student graduating in 2027. Experienced in Unreal Engine 5, Blueprint scripting, gameplay systems and collaborative game development.
Introduction Video
Featured Projects

Monpoke
Systems Design • Unreal Engine 5
Modular turn-based combat featuring data-driven monsters, moves and damage calculations.

UI Design Project
User Interface Design • Unreal Engine 5
Designed and implemented interactive game UI systems, focusing on intuitive navigation, clear visual feedback and creating a smooth, user-friendly player experience.

Worlds Apart
Level Design & Collaborative Development • Unreal Engine 5
A collaborative puzzle game built around switching between real and imaginary worlds. I helped design and implement levels, create puzzle interactions and improve player navigation through playtesting and iteration.
Skills & Experience
My main focus is gameplay and systems design, supported by technical implementation and collaborative development experience.
Gameplay & Systems
Mechanics & abilities
Combat systems
AI behaviours
Balancing & iteration
Technical Skills
Unreal Engine 5
Blueprints
Data-driven systems
Unity & C#
Technical Skills
Design Process
Prototyping
Playtesting
Level design
Team collaboration
Relevant Experience
1UP Summer Studio — Gameplay Designer
Collaborative Game Development | UEFN
Worked as part of a multidisciplinary team developing The Fungus Among Us, contributing to gameplay mechanics, puzzle interactions, collectibles and testing.
The project was shortlisted for the 2026 TIGA Games Industry Awards.
University & Independent Projects
Gameplay & Systems Designer | Unreal Engine 5
Designed and implemented gameplay mechanics and modular systems across several projects, including Monopoke, Ghost Deck Breach and my current final-year project, Ghostline.
My work includes combat systems, enemy AI, player abilities and iterating on gameplay using feedback.
Education: BSc (Hons) Computer Games Design — University of Staffordshire. Graduating 2027.
Let’s Work Together
I’m currently looking for graduate, junior and apprenticeship opportunities in gameplay and systems design.
If you’re interested in my work or would like to discuss an opportunity, I’d love to hear from you!
Open to UK-based opportunities and relocation