Category General

Playtime’s Over (Brackeys Game Jam 2026.2)

Game Design, Level Design & Puzzle Design | Unreal Engine | Brackeys Game Jam 2026.2 Team Size: 9 DevelopersMy Role: Game Designer / Level & Puzzle DesignerDevelopment: Game Jam ProjectTheme: Trust No One Project Overview Playtime’s Over is a game created for Brackeys Game Jam…

Worlds Apart (Collaborative Games Development Module)

Project Trailer Project Overview Worlds Apart was developed as part of my Collaborative Games Development module, where I worked within a large multidisciplinary team of around 20 students. My main role was within the design team, where I worked primarily as one of the project’s level…

Ghost Deck Breach (Gameplay And Quest Design)

Project Trailer Project Overview Ghost Deck Breach is a short, focused first-person shooter level developed solo in Unreal Engine 5 over an eight-week period for my second-year Gameplay & Quest Design module. The project is a 5–10 minute sci-fi FPS experience set aboard a derelict research vessel. The design prioritises readability, pacing, and player…

Monpoke (Systems Design For Games)

Project Overview Monopoke is a turn-based monster-battling prototype developed in Unreal Engine as part of my second-year Systems Design module. The primary focus of this project was to design and implement scalable, data-driven gameplay systems using Unreal best practices, rather than building isolated mechanics. The…

Arcane Onslaught (Project Management)

Overview Arcane Onslaught was part of my project management module and is a Third person shooter designed to last 2-5 minutes. The goal being to get to the end of the dungeon by solving environmental puzzles and killing the enemies…

Tank Assault (Mechanics Prototyping)

Overview Tank Assault was part of my mechanics prototyping and is a Top-Down Tank Shooter designed to last around 5 – 8 minutes to complete. The Goal being to progress through strategic combat acquiring new and varied weapons, as you…